What to Bring to the Pitch Meeting
by Robin Rowe 3/17/2006
When pitching your screenplay or pilot, what should you
have in the room with you? Do you bring the treatment, script,
scene cards, research?
It depends on who you are, what the project is, and who's
in the room. It's a meeting. How you should behave at a first
meeting with someone new or at a meeting with someone you've
known for years is quite different.
In general, you want props in the room that the people you're
meeting will be excited to see. Anything you bring that doesn't
help you will hurt you because it will be distracting. What you
bring depends on what you're pitching. For instance, for a superheros
story you could bring action figures. Whatever it is, bring things
that are visual. Unless it contains an amazing revelation (with
photos), there's no reason anyone should want to see your research
at this stage, maybe ever.
Scene cards can be a great help to bring because they can
keep you on track telling your story. Always bring scene cards.
You don't have to take them out if you don't need them. You can
keep them in your pocket as insurance, just for confidence.
Except as a writing sample to help you become a staff writer,
you're not supposed to admit you have a pilot script. Those are
sold off the pitch, and it's very difficult without being a proven
showrunner. The reason a pilot script can't really convince anyone
you're a series showrunner is one script doesn't prove you can
write a script that's just as good for the next episode in only
one week and do so week after week. Feature scripts don't have
that problem. Nobody need worry if you can write the sequel.
The protocol with feature scripts is to ask at the end of
the meeting if they'd like your agent to send it over. If you
offer to hand it over yourself during the meeting that's getting
pretty familiar unless you're pitching to friends. But again,
it depends. If you're pitching to an actor you want to attach
or to a friend of a producer maybe you do want to hand it to
them yourself on the spot.
If you don't have an agent then any prodco or studio should
insist you sign a waiver first before the meeting. You don't
need an agent to pitch animation, but it helps. Other genres
almost require an agent. If you can't get an agent it's unlikely
you can get a prodco either. Having an agent says a professional
thinks 10% of you is worth more than zero dollars.
A treatment is one to two pages, no more. Describe what's
unique about each of the characters and give a story synopsis
including the ending. Whether to provide a treatment depends.
Try to find out if they like leave-behinds. Avoid going over
one page. Keep it light.
Your pitch is your actual presentation, that is, yourself.
What sells an idea is the pitch, or even just the title. For
instance, the title "It Came From Earth", a parody
of the "It Came from Mars" movies of the fifties, was
enough to sell a feature at DreamWorks Animation recently. That
idea was pitched at the end during what-else-have-you-got after
the creator struck out with the idea that they had prepared.
You don't have to bring anything but a great idea. |